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Sunday, July 5, 2015

Cute Character design

What makes a cute character 

2/1 Humans

Some thoughts and practical advice on what you should keep in mind when designing cute characters. See the illustrations below.

Cuteness and Human Instincts

One might think what you find attractive or cuddly is very subjective, depends on personal taste.
However, cuteness in general mostly based on our instincts, our animal-self. We are wired in a way that we find baby or toddler proportions and expressions of shyness cute and adorable. We feel babies need to be cared, cuddled and saved.  One key feature of surviving as species.
Some easily noticeable features of babies are:
- huge head, compared to the rest of the body I real life a baby's head is approximately a quarter of his height.
- relatively big eyes, small ears, small nose
- notice the place of the eyes nose and ears on the lower part of the face. (If you draw an imaginary horizontal line approximately in the middle of the head, that is where the eyes are sitting.)
- roundish face soft and roundish limbs and body

Reasons for Exaggeration 

In character design, cartoony,  realistic or 3Ddesign, these are the features we exaggerate even more to get the audience's "aaw".
One of the most popular proportions for cartoons is the half's  rule. It means the head of the character is a half of the height. The body and legs share the rest. You can play a little bit with the body and legs, sharing the place evenly or making one or the other bigger. Juts for comparison, if we draw a realistically proportioned adult human, the head is somewhere between a fifth to an eight of the height.

Designers, illustrators, animators  have a good reason to enlarge the head at an almost ridiculous scale.

While when I design a character almost always start with a light scribble of the whole body, looking for a pose that expresses the personality, human or humanized animal characters's face conveys too much information to neglect. Facial features and expressions have a priority when designing characters. Remember, how we "read" each other's faces when having a conversation. The smallest unconscious movement of the eyebrows or little tremor of the lips  a shake of nostril can give away us. How the lack of this information when we do not see the others leads to misunderstandings in correspondence or sometimes even when on the phone.
Scientist say the mother's face is the first thing that a baby recognizes.


Expressing Age with Proportions


Here are some doodles to show humans with the half -half proportion. In spite of the fact the all the characters have the same size heads as the baby has on the left, he looks like a very young little fellow, a couple of weeks or months old only. From left to right, it is not difficult to tell the age of these little guys. 
What makes the first character look so much younger and the others older?  
One key factor is where the eyes, nose and mouth are situated. See the purple line halfway of the baby's head. The eyes are slightly under it. Also notice the curvy lines, short limbs and cute bean-shape roundish body.
Placing the eyes slightly higher on the face, the next little guy he looks older as he is wondering what his older brother doing with the measuring tape. Notice the measuring little fellow's eyes, they have higher position, face is less chubby and he has slimmer body.  Next to them, the boy with the football looks about 9-12 years old. To demonstrate that it is possible to draw even adults, keeping the same proportion, I made  a young man and woman too. Their heads are slimmer, though still same length,  notice how their bodies are proportioned closer to an adult's. 

Apple in My Eyes, Add a Little Spice

Another example can be the pretty redhead sitting on an anvil  holding a welding equipment. She has large head, huge eyes, with big pupils, small nose and lips. Pupils, also play an important role in character design. They can change size from 1.5 mm to over 8 mm depending on the light or darkness around us and also according to the emotions we feel. They get smaller when we are afraid or angry and extend when we are excited, happy and when in love. Large pupils mean experiencing positive emotional stimuli, no wonder we find them attractive.
The redhead's face is somewhat Disney type cute and innocent. To make the girl a little bit more special, spice her up, I decided to tattoo her. Not wanting to use the most popular cliches (rose, heart, skull) I went for a motif from an older sketch of mine. So she got flowers and an octopus wriggling on her arms. 



A Handy List to Summarize

Here is a handy list about what you need remember to create a cute human character:
Do not forget to start with the pose and the general shape of the whole character, then you can work on the details.
- big head, big eyes, (big pupil) 
- small nose, ears and mouth
- roundish shapes, the younger the character the more roundish it is in general
- avoid pointy or sharp shapes
- to express age watch the proportions on the face (high forehead, keep eyes under or around horizontal midline)
- watch proportions of the body
- find something to spice it up (tattoos, clothing, props, weapon, jewelry, something unexpected or funny, something that adds extra flavor to your character's personality

There are certainly many other versions of lovable characters, what I showed you in this short intro is just a few examples of them. In the next part, I am going to bring examples to show cute animals or other creatures.

Thank you for reading. Please feel free to comment or ask questions.

Saturday, June 6, 2015

British WWI pilot, Smart and charming veteran,
Work in Progress

How to Start to Design Characters Mini Tutorial

In this short article I will describe my procedure to design (human) fantasy or game characters. See the illustration below the article.

Step 1. How to start and what to look at the references

I almost always start the job with researching and collecting references. Looking at them helps to feel the atmosphere of the era and you will see clearly the hairstyle and clothing or other props that can add to the character. In this case the blue line drawing on the left is the first sketch based on a real British fighter's vintage photo. He is wearing a pullover with a unbuttoned jumpsuit. His carefully trimmed mustache is very stylish. I made his face more characteristic, slightly based on another, contemporary pilot's features. Although I liked his natural and confident look he was not what I was looking for. I was drawing him because I thought his study would help me to create the fictional pilot for the game. To get that look some exaggerations needed.

Step 2. Exaggerating, checking, refining and... sometimes let it go



Admitting (after a satisfying first sketch or study) that your second approach is a failure is not easy. The smallest, light brown sketch (only lines, no blocking) shows an abandoned version where I was going to the wrong direction. I drew it over the first sketch, but now our hero is wearing a uniform. Unfortunately his posture is not specific enough, his facial features are way too general and his body type is average. It is a good example for a bad design. :) He is so uninteresting and somehow rigid the best we can do is just let it go and start all over.
It is always good to make thumbnails with loose sleekly straight and curvy lines. Draw the spine, a kind of simplified skeleton of the guy. To get the character anatomically correct I use my other references sometimes 2-6 photos to get the right posture. Family members or friends have to pose when there is no other way to get it right. There is no detailed rendering that can fix the wrong or uninteresting posture.

Step 3. How to refine or modify your character


The aim was to provide not an artistic or lifelike, but a rather game-fitting guy I started to play with the proportions. Simplifying the lines I was looking to find his posture keeping in mind it should suggest confidence with some hint of easygoing attitude but somewhat arrogance too. He knows he is good looking and after dozens of fights, shooting others and being almost killed he sees the world with different eyes. He does not give a damn about what Mr X thinks of him. On the other hand, he is not cynical, but rather smart and charming with some dry humor sense. I broadened his shoulders and slimmed his waist. Not only he got and almost sculpted hairstyle, but his jawline got more square like and his chin came forward. I love rendering and get carried away easily by coloring or refining details, so I worked only with values as you see it in the brownish blocked image in the middle.

Step 4. Further refining, checking and experimenting


It is always a good idea to swap the canvas horizontally or in case you are not working digitally using a mirror. It helps to see your drawing with fresh eyes and mistakes will pop up. Working digitally you have the opportunity to check the values when you look at your design in gray scale. The colored close up shows more rendering. In fact I have made 4-6 more versions of the character however, I did not find them acceptable yet. I am going to continue to simplify him.


Thank you for reading. If you have any questions just drop me a comment.

Monday, March 23, 2015

An older watercolor from me, titled Chopin Nocturnes
Recently I have been working digitally a lot and often find myself 
yearning  for playing with ink and watercolor again.

Monday, February 23, 2015

Hormone based body types
It was one of the delightful jobs when I got almost absolutely freehand how I depict the 3 man and 4
 women hormone based body types They needed to be modern looking, and can be used as grey scale
 illustrations as well. After experimenting with different looks I decided against any shadings and 
collected a tons of references. As different types gain weight in different ways I did a little research 
and used the material that the client provided too. 





Sunday, February 8, 2015

Beautiful Hispanic girl doing open mouth smiling exercise. Illustration for Concierge-Ortho, CA, USA

Tuesday, January 13, 2015

Saturday, December 13, 2014

Backe Backe Kuchen

Yummy. Animated character for the German nursery rhyme: Backe Backe Kuchen.
It is my first attempt. See more sketches under my Children's illustration menu.

Friday, November 7, 2014

Thursday, September 4, 2014

Lizard queen (work in progress)
Lizard Queen (80 % ready)
It is based on one of my older paintings. She is a mysterious creature ... 

Monday, May 5, 2014


Lizard-man
Studies for fantasy illustration (Pencil on paper with minor adjustments in Photoshop)
Lizard-doodle

Thursday, May 1, 2014



Work in progress
Who/what is she looking at?
I have always been a fun of fairy tales, especially if girls and dragons are involved. :-) This character, a 12-13 year old girl, was originally started  as an illustration for a story, but as the authors of the book did not really like my sketches. We might not have spent enough time together. I think it is a very difficult to assess someone's ability based on one preliminary sketch. And I must add I am a slow type, an old fashioned artist who takes her time to do a little research, contemplates on the details, modifies her sketches composition until everything is singing. However disappointed I was with the outcome of the negotiations,
 meanwhile I fell in love with the basic concept and I decided to finish the picture anyway, changing the originally rather dramatic or horrifying scene to something humorous. what you can see here, is a small unfinished part of the girl only.

Wednesday, September 18, 2013

Saturday, August 24, 2013

A friendly and silly fellow. The Croc who went to town and danced

Thursday, August 8, 2013

Thursday, July 25, 2013

Work in progress: Girls and Beasts


Stucked with my other works I just decided to re-vamp an old watercolor on my computer. It (I mean the original) belongs to those pieces that you spend hours working on elaborate details then the result is just miserable.but you feel sorry to destroy it. Either the composition turns to be bad or the colors or somehow something is just missing. Due to the watercolor unforgiving manner you have limited options for correction. So it sits somewhere in a bottom of your dark drawer waiting for rebirth.

.

Wednesday, July 24, 2013

Sunday, June 16, 2013

Girl with parrot

Add caption
Character from the Tree Hugger book. Tara grows up in the Gran Peten Rainforest since her  environmentalist parents move to Mexico to work. I imagine her a bit mischievous but charming and smart. 

Saturday, June 8, 2013

Jaguar, in the Gran Petén Rainforest Guatemala.
Nothing compares to the beauty of nature.

Pen drawing from the 'The Secret of Tree Hugger Bubble Gum' children's book.


Tuesday, May 21, 2013

cotton, pen sketches

Drawing nature is always relaxing, I love the beauty of abstract shapes.

Thursday, May 2, 2013

How to loose a few pounds

It is time to start a diet kitty. What is this sweating and panting? What do you mean is it worth it?